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Devlog
[Update] November 12, 2025
November 13, 2025
by
9to5ninja
#Update
Devlog - November 10-11, 2025: The Debugging Gauntlet (v2.14.0-2.18.0) Two days of infrastructure hell. Not the fun kind of development. The "everything is broken and I have to fix it" kind. Day 1: Th...
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[Update] November 9, 2025
November 10, 2025
by
9to5ninja
#Update
Devlog - November 9, 2025: Burn & Stun Status Effects (v2.13.5) Today was status effects day. Got burn and stun working. Fixed everything I broke in the process. What Got Shipped: Burn & Stun Status E...
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[Update] November 8, 2025
November 08, 2025
by
9to5ninja
#Update
Devlog - November 8, 2025: Multiplayer Combat Infrastructure (v2.11.0) I built the foundation for proper multiplayer scaling. The mechanics are in place. The tuning starts today. What Got Built: Multi...
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[Update] November 7, 2025
November 07, 2025
by
9to5ninja
#Update
Devlog - November 7, 2025: Progression Overhaul & Persistent Scaling (v2.10.0) I redesigned the entire leveling system today. Plus fixed a bunch of other things. What Got Built: Complete XP/Leveling S...
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[Update] November 6, 2025
November 06, 2025
by
9to5ninja
#Update
Devlog - November 6, 2025: Hub Expansion & Reorganization (v2.9.0) Infrastructure day. Again. Today was hub expansion work - not exciting, but necessary. What Got Done: Limbo Hub Expansion Added 12 ne...
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[Update] November 5, 2025
November 05, 2025
by
9to5ninja
#Update
Devlog - November 5, 2025: Backend Stability & Admin Tools (v2.8.0) Today was infrastructure day. Not exciting. Necessary. Also procrastination. What Got Fixed: Arena System (Finally Correct) Arena Ch...
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[Update] November 4, 2025
November 04, 2025
by
9to5ninja
#Update
Major Systems Overhaul (v2.5.0 → v2.7.0) 5 days of intense development - Three major version releases with interconnected progression systems and massive polish pass. 🔮 What's New (v2.5.0 - Nov...
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[Update] November 3, 2025
November 04, 2025
by
9to5ninja
#Update
Devlog - November 3, 2025: Gem System, Karma Gear & Terminal Gacha (v2.5.0) Major content update - Added three interconnected progression systems over the past few days. 🔮 What's New: Gem & Socket...
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[Update] November 1, 2025
November 02, 2025
by
9to5ninja
#Update
Devlog - November 1, 2025 Stability & Balance Updates Server's been stable 24/7. This week focused on fixing spawn system bugs and completing the karma gear balance pass. Bug Fixes (v2.4.1 - v2.4.5) M...
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[Update] October 31, 2025
October 31, 2025
by
9to5ninja
#Update
Stability Updates & Community Infrastructure Hey everyone, Quick update on what's been happening behind the scenes. The server's been running 24/7 stable, but I knocked out a few production bugs this...
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[Update] October 30, 2025
October 30, 2025
by
9to5ninja
#Update
Devlog - October 30, 2025: Production Stability & Spawn Balance Focus: Emergency fixes, performance optimization, dungeon difficulty rebalance 🚨 What Got Fixed: Spawn System Performance & Balance (...
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[Update] October 29, 2025
October 30, 2025
by
9to5ninja
1
#Update
Devlog - October 29, 2025: Bot System Overhaul & Arena Ranking Major Update - v2.3.0+ Today's focus was on bot progression balance and making the Terminal training system actually viable for early/mid...
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[Update] October 28, 2025
October 28, 2025
by
9to5ninja
#Update
# Development Log - October 28, 2025 ## Daily Summary **Date:** October 28, 2025 **Focus:** Guild Passive Upgrade System & Display Enhancements **Commits:** 18 **Status:** ✅ All features deployed to...
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Devlog October 2025 Summary
October 28, 2025
by
9to5ninja
#update
# The Waiting Game - Development Log (October 2025) ## Project Overview **The Waiting Game** is a hardcore text-based dungeon crawler built on the Evennia MUD engine. It features deep progression syst...
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